It’s a very unique game that provides an abundance of crude language and insults, triggering my immature sense of humour, as well as an interesting story which rewards you for both doing as you’re told and discovering alternative ways to proceed.Īt this point, you’ll enter a VR-like simulation that turns the game into 1993’s DOOM, complete with 2D sprites that always face you as you walk around them, 90s-inspired sound effects, a pixel-art style that is instant nostalgia to people who played games during the period, and a soundtrack which wouldn’t be amiss within any of the early DOOM games. This is where your adventure truly begins, you’ll be solving puzzles, exploring, engage in FPS combat segments, perform an alien autopsy, and try your hardest to stay alive – the game dabbles in so many different genres and mechanics that it’s hard to pinpoint exactly what this game is.ĭespite becoming frustrated towards the end of the game, and really not liking the criteria for a few of the trophies, I really enjoyed my time with Protocol. from Spacebase: Startopia! After a brief introduction to your job – obey every command and NEVER deviate from what you’re told, otherwise, it’ll end your life for breaking the protocol – you head into the nearby research centre, Terminus. bot you’ll ever encounter – even worse than Wheatley (Portal 2), Salli ( It’s Quiz Time), and the A.I. After making it out alive (barely), you meet the most sarcastic and annoying A.I. Upon landing, you begin to regret signing up as your landing pod crashes and locks you inside – whilst a fire starts and begins to burn your flesh. But, just what is Protocol and why haven’t you heard of it? Let’s take a look… So, I may not have achieved a good ending (yet), but I have put in about 20 hours, obtained over half the trophies, and reached (what I believe is) the final part of the game. At first, I thought that was a shame, as it would be cool to have a new VR game, but after playing it for a few hours I honestly think it would have been much harder if played in another reality. The PS4 version (which I’m playing via the PS5) is the flat version, with no PSVR implementation. As I played Protocol, there was one thing rushing through my head “Was this a VR game?” The answer – yes, but only on PC. The developers are ironically named “ Fair Games Studio” – ironic because Protocol is anything but fair, which I’ll get into within the review down below. However, my quest for victory fell short when I became so frustrated, I put the controller down and declared failure – but did I enjoy the game up until that point? Read on to find out. It’s not wrong either, for a supposedly 10-12 hour game, I’ve played it for at least double that as I forced myself to try and obtain at least two or three or the multiple endings (I didn’t want to give up with only the bad ending completed). This week I’ve been playing Protocol, a game that straight-up warns you that you’ll find yourself frustrated, annoyed, stuck, and angry, via a handy warning that appears once you start a new game.
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